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Topic Started: May 18 2011, 10:06 PM (1,777 Views)
Naggy
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Post your questions here and I will answer them to the best of my ability.
"Getting a BA will set you up for success." -Ancient Proverb
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cheeseharvest90
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Diva of the Twilight
What is considered the number one spell to master?
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Naggy
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cheeseharvest90,May 18 2011
11:51 PM
What is considered the number one spell to master?


That's a great question, but unfortunately it doesn't have a straightforward answer. First of all, it's not generally a good idea to look for one catch-all spell and spam it. It makes more sense to think in terms of staple spells and patterns. There are a few staples that are really important that pretty much everyone should know. Aside from the staples, most spells follow a certain template.

Here's an example of what I mean:

The first rune in a duo rune determines the function of the spell while the second rune in a duo rune determines the spell's strength and elemental affinity. When you look at it this way, you really don't have to memorize all 396 spell combinations. Instead, you only have to memorize about 45 patterns total and then you can fill in the blanks on the go.

Example:

019: Fire Lance = fire1; + fire1;
A piercing, scalding fire ball. Indicate a direction to fire it.

020: Homing Fire = fire1; + fire2;
A homing fire ball. Indicate a direction to fire it.

021: Blazer = fire1; + fire3;
Flame shots target all enemies within indicated center and radius.


As you can see here, all three of these spells have a similar function; they each shoot a damaging fireball of some sort. The pattern is the same, the only thing that changes is the second rune in the combination. As you raise the level of the second rune, the projectile's behavior changes in some way and damage tends to increase.
fire1; + fire1; shoots a piercing fireball that goes through walls.
fire1; + fire2; shoots a piercing, homing fireball that goes through walls and curves to hit people it would have missed otherwise.
fire1; + fire3; will shoot multiple fireballs that home in on all selected enemies.

Aside from that, if you were to do fire1; + water2; instead of fire1; + fire2;, it would have the same function as the lv two fire version of the spell except it would be a homing ice shard instead. The application of this of course would be for type advantages and for status conditions. Fire spells tend to have a chance of burning while water spells tend to have a chance of freezing. Once you figure out how the patterns work, spell casting will come very natural to you.

--

To answer your original question, here is a link to the Useful Spells List for Competitive Wifi Play. I tend to list only the most useful variations in the pattern, but the same principle I talked about in this post applies. Comet Fall is a great example to be found in that list as it uses the weakest version to take out runefeeds instead of the strongest version.

I'll also include this handy link to the entire spells list. Lists all the spells in case you just want to look through them all.
"Getting a BA will set you up for success." -Ancient Proverb
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yoshifan00
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Luigi
Hey NaEG I'm having some trouble at leveling my elements.
I have for instance fire at 5 and water at 4 but when I try to level up water to 5, fire drops to 4 and/or viceversa in all 6 elements. I see there is an elements topíc, but it is barely ...empty, lol. and I wanted to know how do I get at least 1 pair of elements to 5, cause I know it is possible because I have seen some comments about having fire and water at 5 (both of them). Also this without action replay pleasee 8) ^_^
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Naggy
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That's a really good question yoshifan, but unfortunately I never was able to do it without hacking. I have heard from a lot of different people who have been able to get opposing elements both to 5 before, but there was nobody that was really able to agree what works and what doesnt, however I can offer you the most likely solution I have heard.

My friend Luis has been able to get his elements all to 5 (iirc) and his method was to train one element as high as it can possibly go (to where it bleeds past 5 and is almost at 6 if it were possible to achieve that level). From there, he only trains the opposite element which should have dropped very low. He said that if you do it right, there will be enough extra spell experience that they will both balance out at exactly 5.

I recommend using action replay if you have it because it will be much easier to keep your elements at 5 that way. Good luck!
"Getting a BA will set you up for success." -Ancient Proverb
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yoshifan00
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Luigi
8) thanks! NaEG!! :D
by the Way, another question, (If I am allowed to ask) umm I have noticed that, in Wi-Fi battles, you can either start at the top or at the bottom of the stage (left/right also applies in some stages).

Since some stages there are clearly advantages and disadvantages:

# Balance temple- a crystal is located near the bottom, when it is suposed to be in the centre

#City of ruin- If you start at the top, and you have the correct monsters, both mana crystals will be purified, but if you start at the bottom, none of them will

My question is,
Your place is chosen by some factors or it is just luck?
And how can I counter these disadvantages? I mean, the order of the line up so your monster purify the top crystal in City of ruin; and the order so a purifier starts at the middle of your team in balance temple, so you can rush the crystals.
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yoshifan00
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Luigi
anyone?
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Naggy
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yoshifan00,Sep 9 2011
11:01 PM
8) thanks! NaEG!! :D
by the Way, another question, (If I am allowed to ask) umm I have noticed that, in Wi-Fi battles, you can either start at the top or at the bottom of the stage (left/right also applies in some stages).

Since some stages there are clearly advantages and disadvantages:

# Balance temple- a crystal is located near the bottom, when it is suposed to be in the centre

#City of ruin- If you start at the top, and you have the correct monsters, both mana crystals will be purified, but if you start at the bottom, none of them will

My question is,
Your place is chosen by some factors or it is just luck?
And how can I counter these disadvantages? I mean, the order of the line up so your monster purify the top crystal in City of ruin; and the order so a purifier starts at the middle of your team in balance temple, so you can rush the crystals.


First of all, yes you're allowed to ask as many questions as you want. :)

I love getting them (because I love talking about Lostmagic) and will answer them as soon as I get the chance. Now onto the question:

Yes, you are right about that. Some stages do have clear imbalances in sides. Again, this is another great question however I'm not sure if I can answer it either. In my experience, I have noticed trends that suggest it is one way or another; that there is in fact some factor that determines who consistently starts on which side of the map, and that there is an equal trend that suggests it is entirely up to chance.

The times I've noticed where I consistently start in the same location at the beginning of the game on a particular map have been when I am playing the same person continuously on friend duel. It seems as though the start location rarely changes if you play the same person on the same stage repeatedly, however I don't actually believe there is any rhyme or reason to it. As far as I can tell, where you start is entirely up to chance and there is no way to influence it.

As for making the most of a disadvantage, I'd say my only suggestion is the same as it would be in a map with no starting advantages; to just try to get to the crystals as quickly as possible. You can increase your odds of capturing crystals by ensuring that you are always using a balanced team. It also helps your odds by thinking ahead strategically and discerning what spells will best help you get the upper edge on your opponent.

Above all, don't let yourself dwell on your disadvantage too much because it will only get in the way.

Hope this helps.
"Getting a BA will set you up for success." -Ancient Proverb
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yoshifan00
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Luigi
Umm well it's about chance. It doesnt makes me that happy :s

And anout the 2° part of the question, how do I set my monsters; so ... for example, a cherubim and another 2 monsters. Where should I set the Cherubim so in Balance temple they start in front of Isaac so they can rush more crystals quickly. And in City of ruin, if I appear at the top, where should I set them so they capture the crystal inmediatly?

Also, can you help me set a meta - team where you set the boxdog/dogbox. they are awesome!!! :D

parakeru;

I just discovered that in wet wood forest you can go to some space between the threes, inside the circle, at the left. and in silverpeak you can pass by a little little "corridor" between the bottom left and the bottom right :D
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Marraphy
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Blue Mage
Allriiiiiiighty, you pretty much already know the question, but

Do you have any advice on capturing mana crystals quickly in the beginning of the game and holding them for the rest of the match? I always have trouble with mana crystals
[12:11:43 AM] BA: "I work 60+ a week, I have a life and I'm not a virgin. I just happen to be smarter, think faster and better than YOU(yes, you the fan boy reading my motto) in all aspects of this game."
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Naggy
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yoshifan00,Sep 11 2011
12:41 AM
Umm well it's about chance. It doesnt makes me that happy :s

And anout the 2° part of the question, how do I set my monsters; so ... for example, a cherubim and another 2 monsters. Where should I set the Cherubim so in Balance temple they start in front of Isaac so they can rush more crystals quickly. And in City of ruin, if I appear at the top, where should I set them so they capture the crystal inmediatly?

Also, can you help me set a meta - team where you set the boxdog/dogbox. they are awesome!!! :D

parakeru;

I just discovered that in wet wood forest you can go to some space between the threes, inside the circle, at the left. and in silverpeak you can pass by a little little "corridor" between the bottom left and the bottom right :D

I actually don't know the answer to that one. I think Gus used to know because he had a bunch of starting strats down for maps, but honestly I think it would be best just to experiment until you figure it out. As for your city of ruins question, unfortunately the one who starts at the top is at a disadvantage, because your monsters are never going to automatically capture the crystal. You just have to move them next to it and then send the rest at the center as quickly as possible.

For the boxdog/dogbox question, I'm sorry but those monsters are terrible. They look cool and they're fun to use at first, but they die really quickly to magic no matter what you give them. Their "special ability" which gives them about 3 times the sensitivity to enemy monsters turns out to be a hindrance more than anything else. The developers most likely gave them that ability as a counter to the invisibility spells "fairy trick" and "hidden veil" in order to sniff out the enemy mage before he can get close enough to kill you with a dance or falling sky, but it turns out that this just ends up dividing your forces and making them easier to kill. It is never a good idea to use boxdog or dogbox unless you're just screwing around for fun.

As to the wetwood forest comment, yeah that's pretty cool. :) Sometimes if your opponent doesn't know about it, it can give you a good position to cast certain spells in advantageous positions or to give yourself a little bit more range than he expects. If you experiment with it, you'll see what I mean. Keep in mind that you still show up on the map even if isaacs sprite isn't visible, so it's not all it's cracked up to be. Still cool though.
"Getting a BA will set you up for success." -Ancient Proverb
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Naggy
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Maraphy,Sep 11 2011
01:06 PM
Allriiiiiiighty, you pretty much already know the question, but

Do you have any advice on capturing mana crystals quickly in the beginning of the game and holding them for the rest of the match? I always have trouble with mana crystals

It really depends on the map more than anything else, but the easiest way to ensure you get your crystals at the beginning of the game is to pick viable teams.

Typically a runefeed is going to give you that viability as almost all teams are based around it. Runefeeds are fast, resistant to most kinds of magic, have ridiculous evasion, and are not harmed by clip wings, so they make great crystal capturers and defenders. Send one at a crystal and then leave it there. It will be fine against smallscale monster rushes (like one or two in most cases) for awhile due to its evasion, but you will need to protect it either with isaac or by moving in a large group of your monsters if the enemy sends his mage in or tries to rush with his whole team.

The beauty of runefeeds is that they tend to draw in confrontations due to their role as crystal defenders, so you can usually expect to eventually have a confrontation at points where runefeeds are placed.
"Getting a BA will set you up for success." -Ancient Proverb
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yoshifan00
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Luigi
NaEG,Oct 3 2011
08:03 AM
As for your city of ruins question, unfortunately the one who starts at the top is at a disadvantage, because your monsters are never going to automatically capture the crystal.

o_O; if you start top, your monsters will capture only when the corner monster has the flag icon. if you start bottom, they won't ^_^;
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Naggy
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yoshifan00,Oct 3 2011
10:43 PM
NaEG,Oct 3 2011
08:03 AM
As for your city of ruins question, unfortunately the one who starts at the top is at a disadvantage, because your monsters are never going to automatically capture the crystal.

o_O; if you start top, your monsters will capture only when the corner monster has the flag icon. if you start bottom, they won't ^_^;

It's been awhile since I've had a match there, but the point is that the one side is at a disadvantage because you have to manually move your monsters in order to capture the crystal rather than it happening automatically.

That 2 second difference gives the other side a head start at getting to the center crystals. With the right team, you can just leave behind one runefeed to capture the crystal and move the other monsters to the center as quickly as possible. If you can get isaac to the center quickly to back up your monsters, the starting disadvantage isn't as much of a hindrance.

It all comes down to tactical spell choices and having an idea of what your opponent is likely to do. You'd be surprised how effective spreading your monsters out can be in influencing your opponent's decisions. For example, if your monsters are all bunched up, he is less likely to rush right off the bat and more likely to cast some kind of confounding spell or debuff for instance. If they are spread out, he might opt instead to cast a high bless and rush, especially if your mage is out in the open.

Your mage's proximity to the rest of your monsters actually has a profound influence on what choices your opponent is likely to make, so use this to your advantage.
"Getting a BA will set you up for success." -Ancient Proverb
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yoshifan00
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Luigi
Just a question, can you tell me how to draw perfect runes, like giving me a tip, for example for drawing dark3; make big loops, or do it tall or things like that pleaseeeeeeeeeeeeee :peace:
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