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| Spell List- Updated | |
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| Topic Started: May 20 2011, 01:17 AM (612 Views) | |
| Naggy | May 20 2011, 01:17 AM Post #1 |
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001: Fireball = ![]() A ball of fire. Can burn enemies. Indicate a direction to fire it. 002: Ice shot = ![]() A bolt of ice. Indicate a direction to fire it. Can freeze enemies. 003: Wind Blades = ![]() Blades of air. Indicate a direction to fire them. Propel enemies back. 004: Earth Wall = ![]() A protective wall of rock. Draw a line to make the wall appear. 005: Heal Light = ![]() Heals HP. Activate by touching the ally unit you wish to heal. 006: Trap = ![]() Seals monsters. Touch the ground to set trap. Best to weaken monsters first. 007: Explosion = ![]() A large and harmful explosion. Touch the desired explosion site. 008: Storm = ![]() A heavy rainstorm that hardens magma. Indicate a center and radius. 009: Wind Shards = ![]() Slices multiple enemies with wind. Indicate a center and radius. 010: Tough Armor = ![]() Increases defense against physical attacks. Touch one ally to activate. 011: Light Armor = ![]() Increase defense against all attacks. Touch one ally to activate. 012: Curse = ![]() Reduces defense against all attacks. Touch an enemy unit to activate. 013: Fire Rain = ![]() Burns all and turns it to magma. Indicate a center and radius of effect. 014: Freeze = ![]() Steals body heat and freezes victims solid. Touch one enemy unit. 015: Transport = ![]() Teleports the user to an accessible location. Touch your destination. 016: Boulder = ![]() Creates a rain of boulders. Touch the screen to activate. 017: Restore = ![]() Restores an area altered by magic. Indicate a center and radius. 018: Poison = ![]() Poisons an enemy. Touch an enemy unit to activate. 019: Fire Lance = + ![]() A piercing, scalding fire ball. Indicate a direction to fire it. 020: Homing Fire = + ![]() A homing fire ball. Indicate a direction to fire it. 021: Blazer = + ![]() Flame shots target all enemies within indicated center and radius. 022: Ice Lance = + ![]() A piercing, freezing ice pillar. Indicate a direction to fire it. 023: Homing Ice = + ![]() A homing ice pillar. Indicate a direction to fire it. 024: Freezer = + ![]() Ice shots target all enemies within indicated center and radius. 025: Wind Lance = + ![]() A piercing wind blade, propels enemies back. Give a direction to fire it. 026: Homing Wind = + ![]() A homing wind blade. Indicate a direction to fire it. 027: Blade Gale = + ![]() Wind blades target all enemies within indicated center and radius. 028: Rock Lance = + ![]() A piercing rock shot. Indicate a direction to fire it. 029: Homing Rock = + ![]() A homing rock shot. Indicate a direction to fire it. 030: Rocker = + ![]() Rock shots target all enemies within indicated center and radius. 031: Light Lance = + ![]() A laser of light. Indicate a direction to fire it. 032: Homing Light = + ![]() A homing light laser. Indicate a direction to fire it. 033: Judgement = + ![]() Light lasers target all enemies within indicated center and radius. 034: Dark Lance = + ![]() A laser of dark. Indicate a direction to fire it. 035: Homing Dark = + ![]() A homing dark laser. Indicate a direction to fire it. 036: Dark Crush = + ![]() Dark lasers target all enemies within indicated center and radius. 037: Ruby Blast = + ![]() An explosion that damages multiple enemies. Touch the desired center point. 038: Fiery Blast = + ![]() A large explosion that damages multiple enemies. Touch the desired center point to activate. 039: Heck Blast = + ![]() A gigantic explosion. Touch the desired center point to activate. 040: Ice Storm = + ![]() A water explosion that damages enemies. Touch the desired center point. 041: Ice Torrent = + ![]() A large water explosion. Touch the desired center point to activate. 042: Absolute 0 = + ![]() A gigantic water explosion. Touch the desired center point. 043: Typhoon = + ![]() A wind explosion that damages enemies. Touch the desired center point. 044: Tornado = + ![]() A large wind explosion. Touch the desired center point to activate. 045: Hurricane = + ![]() A gigantic wind explosion. Touch the desired center point. 046: Earth Fury = + ![]() An Earth explosion that damages enemies. Touch the desired center point. 047: Earth Rage = + ![]() A large earth explosion, touch the desired center point to activate. 048: Earth Roar = + ![]() A gigantic earth explosion. Touch the desired center point. 049: White Light = + ![]() A light explosion that damages enemies. Touch the desired center point. 050: Gold Light = + ![]() A large light explosion. Touch the desired center point to activate. 051: God Light = + ![]() A gigantic light explosion. Touch the desired center point. 052: Dark Blast = + ![]() A dark explosion that damages enemies. Touch desired center point. 053: Black Blast = + ![]() A large dark explosion. Touch the desired center point to activate. 054: Final Blast = + ![]() A gigantic dark explosion. Touch the desired center point. 055: Fire Wyrm = + ![]() Releases an Fire Mana Dragon. Appears once the Rune is complete. 056: Blaze Wyrm = + ![]() Releases a large Fire Mana Dragon. Appears once the Rune is complete. 057: Heck Wyrm = + ![]() Releases a gigantic Fire Mana Dragon. Appears once the Rune is complete. 058: Frost Wyrm = + ![]() Releases an Water Mana Dragon. Appears once the Rune is complete. 059: Ice Wyrm = + ![]() Releases a large Water Mana Dragon. Appears once the Rune is complete. 060: Frozen Wyrm = + ![]() Releases a gigantic Water Mana Dragon. Appears once the Rune is complete. 061: Wind Wyrm = + ![]() Releases an Wind Mana Dragon. Appears once the Rune is complete. 062: Gale Wyrm = + ![]() Releases a large Wind Mana Dragon. Appears once the Rune is complete. 063: Storm Wyrm = + ![]() Releases a gigantic Wind Mana Dragon. Appears once the Rune is complete. 064: Rock Wyrm = + ![]() Releases an Earth Mana Dragon. Appears once the Rune is complete. 065: Cliff Wyrm = + ![]() Releases a large Earth Mana Dragon. Appears once the Rune is complete. 066: Crag Wyrm = + ![]() Releases a gigantic Earth Mana Dragon. Appears once the Rune is complete. 067: White Wyrm = + ![]() Releases an Light Mana Dragon. Appears once the Rune is complete. 068: Light Wyrm = + ![]() Releases a large Light Mana Dragon. Appears once the Rune is complete. 069: God Wyrm = + ![]() Releases a gigantic Light Mana Dragon. Appears once the Rune is complete. 070: Black Wyrm = + ![]() Releases an Dark Mana Dragon. Appears once the Rune is complete. 071: Dark Wyrm = + ![]() Releases a large Dark Mana Dragon. Appears once the Rune is complete. 072: Evil Wyrm = + ![]() Releases a gigantic Dark Mana Dragon. Appears once the Rune is complete. 073: Rapid Fire = + ![]() A stream of fireballs. Indicate a direction to fire them. Can scald. 074: Wide Fire = + ![]() Shoots scalding fireballs across a wide area. Indicate a direction 075: Maxi Fire = + ![]() Shoots scalding fireballs across a vast area. Indicate a direction. 076: Rapid Ice = + ![]() A stream of ice shots. Indicate a direction to fire them. Can freeze. 077: Wide Ice = Water + ![]() Shoots freezing ice shots across a wide area. Indicate a direction. 078: Maxi Ice = + ![]() Shoots freezing ice shots across a vast area. Indicate a direction. 079: Rapid Wind = + ![]() A stream of wind blades that propels enemies back. Point a direction to fire. 080: Wide Wind = + ![]() Shoots many wind blades across a wide area. Indicate a direction. 081: Maxi Wind = + ![]() Shoots many wind blades across a vast area. Indicate a direction. 082: Rapid Earth = + ![]() A stream of rock shots. Indicate a direction to fire them. 083: Wide Earth = + ![]() Shoots multiple rock shots across a wide area. Indicate a direction. 084: Maxi Earth = + ![]() Shoots multiple rock shots across a vast area. Indicate a direction. 085: Rapid Light = + ![]() A stream of light shots. Indicate a direction to fire them. 086: Wide Light = + ![]() Shoots multiple light shots across a wide area. Indicate a direction. 087: Maxi Light = + ![]() Shoots multiple light shots across a vast area. Indicate a direction. 088: Rapid Dark = + ![]() A stream of dark shots. Indicate a direction to fire them. 089: Wide Dark = + ![]() Shoots multiple dark shots across a wide area. Indicate a direction. 090: Maxi Dark = + ![]() Shoots multiple dark shots across a vast area. Indicate a direction. 091: Rain Fire = + ![]() Rains fire balls, causing much damage. Indicate a center and radius. 092: Hail Fire = + ![]() Rains fire balls over a wide area. Indicate a center and radius. 093: Hail Blaze = + ![]() Rains fire balls over a vast area. Indicate a center and radius. 094: Rain Frost = + ![]() Rains ice shots, causing much damage. Indicate a center and radius. 095: Hail Frost = + ![]() Rains ice shots over a wide area. Indicate a center and radius. 096: Hail Ice = + ![]() Rains ice shots over a vast area. Indicate a center and radius. 097: Rain Gale = + ![]() Rains wind blades, causing much damage. Indicate a center and radius. 098: Hail Gale = + ![]() Rains wind blades over a wide area. Indicate a center and radius. 099: Hail Storm = + ![]() Rains wind blades over a vast area. Indicate a center and radius. 100: Rain Rock = + ![]() Rains rock shots, causing much damage. Indicate a center and radius. 101: Hail Rock = + ![]() Rains rock shots over a wide area. Indicate a center and radius. 102: Hail Stone = + ![]() Rains rock shots over a vast area. Indicate a center and radius. 103: Rain Light = + ![]() Rains lightning, causing much damage. Indicate a center and radius. 104: Hail Light = + ![]() Rains lightning over a wide area. Indicate a center and radius. 105: Pure Thunder = + ![]() Rains lightning over a vast area. Indicate a center and radius. 106: Dark Rays = + ![]() Rains darkness, causing much damage. Indicate a center and radius. 107: Hail Dark = + ![]() Rains darkness over a wide area. Indicate a center and radius. 108: Black Hail = + ![]() Rains darkness over a vast area. Indicate a center and radius. 109: Burn Up = + ![]() Envelops an enemy unit in flames, burning it badly. 110: Roast Up = + ![]() Envelops multiple enemy units in flames, burning them badly. 111: Crisp Up = + ![]() Blows an enemy unit up then badly burns it. 112: Bubble = + ![]() Creates a bubble that flies toward the enemy. 113: Bubble Up = + ![]() Superior magic that creates an effective bubble attack. 114: Bubbles!! = + ![]() Launches a stream of bubble attacks that really, really hurt! 115: Rebound = + ![]() Touch one enemy unit. They will hurt themselves when they attack. 116: Reprisal = + ![]() Touch one enemy unit. They will hurt themselves badly when they attack. 117: Revenge = + ![]() Touch one enemy unit. They will hurt themselves severely when they attack. 118: Swamp = + ![]() Pours earth-based rain over a set area, turning quicksand into swamp. 119: Swamp Fog = + ![]() Hampers enemy movement on land, but has no effect on flying units. 120: Swamp Abyss = + ![]() Hampers enemy movement over a wide area. No effect on flying units. 121: Terror = + ![]() Touch one enemy unit. If the magic succeeds they will flee in terror. 122: Pure Terror = + ![]() Circle multiple targets. If the magic succeeds they will flee in terror. 123: Holy Pulse = + ![]() Circle a cluster of units to strengthen allies and weaken enemies. 124: Take Light = + ![]() Sucks out enemy HP and gives it to the user. Touch one enemy unit. 125: Draw Light = + ![]() Sucks HP from multiple enemies and gives it to the user. Circle targets. 126: Switch Life = + ![]() Switches the user’s HP with a selected enemy’s. |
| "Getting a BA will set you up for success." -Ancient Proverb | |
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| Naggy | May 20 2011, 01:18 AM Post #2 |
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127: Red Cloud = + ![]() Average fire magic that dehydrates all units within the target area. 128: Hot Cloud = + ![]() Potent fire magic that dehydrates all units within the target area. 129: Blaze Cloud = + ![]() Mighty fire magic that dehydrates all units within the target area. 130: Frost Cloud = + ![]() Average ice magic that freezes all units within the target area. 131: Cool Cloud = + ![]() Potent ice magic that freezes all units within the target area. 132: Ice Cloud = + ![]() Mighty ice magic that freezes all units within the target area. 133: Wind Zone = + ![]() Creates a zone in which allies move faster. Also dries swamp into sand. 134: Swift Zone = + ![]() Creates a large zone in which allies move faster. Also turns swamp into sand. 135: Gale Zone = + ![]() Creates a vast zone in which allies move faster. Also turns swamp into sand. 136: Dust Cloud = + ![]() A cloud of sand that damages all inside and reduces their accuracy. 137: Sand Cloud = + ![]() A large cloud of sand, damaging all inside and reducing their accuracy. 138: Sand Storm = + ![]() A huge cloud of sand, damaging all inside and reducing their accuracy. 139: Sleep Wind = + ![]() A seductive wind that damages all within the range. Victims may change sides. 140: Sleep Gale = + ![]() A wide seductive wind, damaging all within, some victims may change sides. 141: Sleep Storm = + ![]() A sweeping and seductive wind, damaging all – some may betray their side. 142: Black Cloud = + ![]() A black cloud of darkness that damages both friend and foe. 143: Void Cloud = + ![]() A black substance that consumes everything. 144: Black Void = + ![]() A fearsome blackness that eats up all in its path. 145: Fire Whirl = + ![]() An epic meeting of wind and fire. Indicate a direction to fire it. 146: Flame Whirl = + ![]() A tornado of flames that chases enemies. Indicate a direction. 147: Burn Whirl = + ![]() The ultimate fire tornado, all who see it prepare for the end. 148: Frost Whirl = + ![]() An epic meeting of wind and water. Indicate a direction to fire it. 149: Cool Whirl = + ![]() A tornado of ice that chases enemies. Indicate a direction. 150: Ice Whirl = + ![]() The ultimate ice tornado, all who see it know the end is near. 151: Wind Whirl = + Launches a tornado of wind Mana. Indicate a direction to fire it. 152: Gale Whirl = + A tornado of wind Mana that chases enemies. Indicate a direction. 153: Storm Whirl = + ![]() The ultimate tornado, all who see it will beg for forgiveness… 154: Soil Whirl = + An epic meeting of wind and earth. Indicate a direction to fire it. 155: Earth Whirl = + A tornado of rock that chases enemies. Indicate a direction. 156: Rock Whirl = + ![]() The ultimate earth tornado, all who see it will flee for their lives. 157: White Whirl = + An epic meeting of wind and light. Indicate a direction to fire it. 158: Light Whirl = + A tornado of light that chases enemies. Indicate a direction. 159: Shine Whirl = + The ultimate light tornado, all who see it will beg for mercy. 160: Black Whirl = + An epic meeting of wind and dark. Indicate a direction to fire it. 161: Dark Whirl = + A tornado of darkness that chases enemies. Indicate a direction. 162: Pitch Whirl = + The ultimate dark tornado, all who see it will convulse with fear. 163: Bomb Man = + Turns the selected unit into a walking bomb. Explosion hurts others. 164: Bomb Men = + ![]() Turns multiple units into walking bombs. When the timer hits zero…!! 165: Super B Men = + Turns multiple units in powerful walking bombs. Kaboom! 166: Prank = + Drops a heavy object onto one unit. Also wakes a sleeping unit up. 167: Joke = + Drops heavy objects onto multiple units. Also wakes sleeping units up. 168: Trick = + ![]() Drops heavy objects onto multiple units. The ultimate wake-up call! 169: Wind Arrow = + ![]() Launches an arrow created by wind Mana. Indicate a direction to fire it. 170: Gale Arrows = + Fires magic arrows at multiple foes. Circle targets. 171: Self Cannon = + Close-combat magic that smashes the user into the target. 172: Rage Trap = + ![]() Sets a magic trap that triggers when stepped on. Ground targets only. 173: Death Trap = + Sets multiple magic traps within a certain area. No effect on flying units. 174: Sin Trap = + Sets multiple magic traps within a wide area. No effect on flying units. 175: Heal Wind = + Heals an ally’s HP. Works long distance. Touch the unit you wish to heal. 176: Cure Wind = + Heals multiple allied units’ HP. Circle those you wish to heal. 177: Pure Wind = + ![]() Restores ground altered by magic to normal. Draw a circle to activate. 178: Black Curse = + A filthy black wind that both lowers accuracy and weakens an enemy. 179: Black Grudge = + A filthy black wind that both lowers accuracy and weakens multiple enemies. 180: Black Bind = + ![]() A potent black wind that both lowers accuracy and weakens multiple enemies. 181: Red Wall = + Launches a wall of fire. Touching it causes harm. Draw a line to activate. 182: Fire Wall = + A wall of hot fire. Touching it causes harm. Draw a line to activate. 183: Blaze Wall = + A wall of hot, blazing fire. Attempt to cross this at your peril! 184: Cool Wall = + ![]() Launches a wall of ice. Touching it causes harm. Draw a line to activate. 185: Freeze Wall = + A wall of frozen ice. Touching it causes harm. Draw a line to activate. 186: Ice Wall = + A wall of frozen, numbing ice. Cross at you peril! 187: Wind Wall = + Launches a wall of wind. Touching it causes harm. Draw a line to activate. 188: Gale Wall = + A wall of wind blades. Touching it causes harm. Draw a line to activate. 189: Storm Wall = + A wall of stabbing wind blades. Cross at you peril! 190: Anger Wall = + Launches a wall of earth. Touching it causes harm. Draw a line to activate. 191: Rage Wall = + A wall of solid rock. Touching it causes harm. Draw a line to activate. 192: Fury Wall = + A towering wall of solid rock. Cross at your peril! 193: White Wall = + ![]() A curtain of light, touch it and HP is restored. Draw a line to activate. 194: Gold Wall = + Creates a shining wall of light. Can be placed further away. 195: Shine Wall = + Creates a dazzling wall of light. Simply touching it heals ailing units. 196: Black Wall = + Creates a dark wall. Touching it causes harm. Draw a line to activate. 197: Dark Wall = + A wall of sheer darkness. Can be placed further away. 198: Pitch Wall = + A wall of utter darkness. Cross at your peril! 199: Fire Aura = + Defensive magic. An aura that halves fire damage. Select one unit. 200: Blaze Aura = + Bestows an aura upon multiple units that halves fire damage. 201: Fire Armor = + Bestows a special fire aura that burns nearby foes. Select one unit. 202 : Ice Aura = + Bestows an aura that halves water damage. Select one unit. 203: Freeze Aura = + Bestows an aura upon multiple units that halves water damage. 204: Ice Armor = + Bestows a special ice aura that damages nearby foes. Select one unit. 205: Wind Aura = + Bestows an aura that halves wind damage. Select one unit. 206: Gale Aura = + Bestows an aura upon multiple units that halves wind damage. 207: Wind Armor = + Bestows a special wind aura that damages nearby foes. Select one unit. 208: Earth Aura = + Bestows an aura that halves earth damage. Select one unit. 209: Rock Aura = + Bestows an aura upon multiple units that halves earth damage. 210: Earth Armor = + Bestows a special earth aura that damages nearby foes. Select one unit. 211: Light Aura = + Bestows an aura that halves light damage. Select one unit. 212: Shine Aura = + Bestows an aura upon multiple units that halves light damage. 213: Shiny Armor = + Bestows a special light aura that damages nearby foes. Select one unit. 214: Dark Aura = + Bestows an aura that halves dark damage. Select one unit. 215: Black Aura = + Bestows an aura upon multiple units that halves dark damage. 216: Dark Armor = + Bestows a special dark aura that damages nearby foes. Select one unit. 217: Fire Comet = + Rains burning comets across selected area, causing major damage. 218: Fire Fall = + Rains burning chunks across the selected area. Smash enemy formations! 219: Fire Meteo = + Drops a massive blazing meteorite onto the selected area. 220: Ice Comet = + ![]() Rains frozen comets across the selected area, causing major damage. 221: Ice Fall = + Rains frozen chunks across the selected area. Smash enemy formations! 222: Ice Meteo = + Drops a massive frozen meteorite into the selected area. 223: Wind Bow = + Fires arrows gifted from wind elementals into the target area. 224: Gale Bow = + Launches countless arrows into the target area. Smash enemy formations! 225: Storm Bow = + Powerful magic that riddles a single enemy with countless arrows. 226: Comet Fall = + Rains comets summoned from the heavens into the selected area. 227: Star Fall = + Rains comets into the selected area. Smash enemy formations apart! 228: Moon Fall = + ![]() Drops a small moon into the selected area. Forbidden magic. 229: Light Shot = + ![]() Shoots rays from above the clouds down across the selected area. 230: Divine Shot = + A rain of rays from above the clouds falls across the selected area. 231: Apocalypse = + Fires a thick light beam down onto the selected spot. 232: Dark Shot = + Rains darkness from above the clouds down across the selected area. 233: Fallen Shot = + A rain of darkness from above the clouds falls across the selected area. 234: Devil Shot = + Fires a thick darkness beam down onto the selected spot. 235: Fire Warmth = + Thaws out a frozen ally and heals some HP. Touch one unit. 236: Fire Clam = + Thaws out frozen allies and heals some HP. Circle targets. 237: Fire Soul = + ![]() Thaws out a frozen ally, heals some HP and increases their attack. 238: Kind Water = + Cures a burned ally and heals some HP. Touch one allied unit. 239: Shine Ice = + Cures burned allies and heals some HP. Circle targets. 240: Pure Soul = + Cures a burned ally, heals some HP and increases their evasion. 241: Heal Mind = + Restores an ally not listening to commands and heals some HP. 242: Heal Heart = + Restores allies not listening to commands and heals some HP. 243: Heal Soul = + Restores a disobedient ally, heals their HP and speeds them up. 244: Wish = + Recovers HP of allies in the selected area and restores terrain. 245: Prayer = + Recovers HP of allies across a wide area and restores terrain. 246: Blessing = + Recovers HP of allies across a vast area and restores terrain. 247: Cure Prayer = + Cures an infected ally and heals some HP. Touch one allied unit. 248: Heal Prayer = + Cures infected allies and heals some HP. Circle targets. 249: God Song = + High-level light healing. Causes an ally’s HP to slowly heal over time. 250: Purge Magic = + Removes the effects of all magic, good and bad, from one unit. 251: Antidote = + Cure one poisoned unit. Save them from a slow, painful death! 252: Purge Curse = + Removes the effects of all magic, good and bad, from multiple units. |
| "Getting a BA will set you up for success." -Ancient Proverb | |
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| Naggy | May 20 2011, 01:19 AM Post #3 |
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253: Power Up = + Raises the attack of one unit, pushing them beyond their limit. 254: Power On = + Raises the attack of multiple units, pushing them beyond their limits. 255: Mad Warrior = + Turns one unit into a berserker. Attack goes up but they won’t obey! 256: Evade Up = + Raises the evasion of one unit, pushing them beyond their limit. 257: Evade On = + Raises the evasion of multiple units, pushing them beyond their limits. 258: Evade Over = + Pushes one unit’s evasion up massively. Avoid attacks with ease! 259: Speed Up = + Raises the speed of one unit, pushing them beyond their limit. 260: Speed On = + Raises the speed of multiple units, pushing them beyond their limits. 261: Speed Over = + Pushes one unit’s speed up massively. Run like the wind! 262: Defense Up = + Raises the defense of one unit, pushing them beyond their limit. 263: Defense On = + Raises the defense of multiple units, pushing them beyond their limits. 264: Defense Over = + Pushes one unit’s defense up massively. Attacks just bounce off! 265: Magic Up = + ![]() Power-up magic. Raises the magic defense of one unit and heals HP. 266: Magic On = + Raises the magic defense of multiple units and heals HP. 267: Magic Over = + Pushes one unit’s defense and magic defense up massively. 268: Eye Up = + Raises the accuracy of one unit, pushing them beyond their limit. 269: Eye On = + Raises the accuracy of multiple units, pushing them beyond their limits. 270: Eye Over = + Pushes one unit’s accuracy up massively. Watch out enemies! 271: Fire Curse = + Makes a single enemy weak against fire. 272: Blaze Curse = + Makes multiple enemies weak against fire. 273: Power Zone = + ![]() Allied attacks will increase in the zone created by this spell. 274: Water Curse = + Makes a single enemy weak against water. 275: Ice Grudge = + ![]() Makes multiple enemies weak against water. 276: Evade Zone = + Allied evasion will increase in the zone created by this spell. 277: Wind Curse = + Makes a single enemy weak against wind. 278: Gale Grudge = + Makes multiple enemies weak against wind. 279: Speed Zone = + Allied attacks will speed up in the zone created by this spell. 280: Earth Curse = + Makes a single enemy weak against earth. 281: Rock Grudge = + Makes multiple enemies weak against earth. 282: Defense Zone = + Allied defense will increase in the zone created by this spell. 283: Light Curse = + Makes a single enemy weak against light. 284: Pure Grudge = + Makes multiple enemies weak against light. 285: White Cure = + The ultimate cure magic restores one ally’s status to normal. 286: Dark Curse = + Makes a single enemy weak against dark. 287: Dark Grudge = + ![]() Makes multiple enemies weak against dark. 288: Prime Zone = + Allies’ accuracy will increase in the zone created by this spell. 289: Fire Trap = + ![]() Creates a trap effective against fire monsters. Weaken them first! 290: Fire Obey = + Creates a trap effective against fire monsters. Traps stronger monsters. 291: Fire Order = + Creates a trap effective against fire monsters. Traps strongest monsters. 292: Water Trap = + Creates a trap effective against water monsters. Weaken them first! 293: Water Obey = + Creates a trap effective against water monsters. Traps stronger monsters. 294: Water Order = + ![]() Creates a trap effective against water monsters. Traps strongest monsters. 295: Wind Trap = + Creates a trap effective against wind monsters. Weaken them first! 296: Wind Obey = + Creates a trap effective against wind monsters. Traps stronger monsters. 297: Wind Order = + Creates a trap effective against wind monsters. Traps strongest monsters. 298: Earth Tap = + Creates a trap effective against earth monsters. Weaken them first! 299: Earth Obey = + Creates a trap effective against earth monsters. Traps stronger monsters. 300: Earth Order = + Creates a trap effective against earth monsters. Traps strongest monsters. 301: Light Trap = + Creates a trap effective against light monsters. Weaken them first! 302: Light Obey = + Creates a trap effective against light monsters. Traps stronger monsters. 303: Light Order = + Creates a trap effective against light monsters. Traps strongest monsters. 304: Dark Trap = + Creates a trap effective against dark monsters. Weaken them first! 305: Dark Obey = + Creates a trap effective against dark monsters. Traps stronger monsters. 306: Dark Order = + Creates a trap effective against dark monsters. Traps strongest monsters. 307: Power Down = + ![]() Lowers the attack of one enemy. Good when going one-on-one. 308: Power Off = + Lowers the attack of multiple enemies. Good when facing a group. 309: Power Under = + Greatly lowers the attack of one enemy. Take out that powerhouse! 310: Evade Down = + Lowers the evasion of one enemy. Good when going one-on-one. 311: Evade Off = + Lowers the evasion of multiple enemies. Good when facing a group. 312: Evasion Down = + Greatly lowers the evasion of one enemy. They won’t slip away! 313: Speed Down = + Lowers the speed of one enemy. Good when going one-on-one. 314: Speed Off = + Lowers the speed of multiple enemies. Good when facing a group. 315: Speed Under = + Greatly lowers the speed of one enemy. Bog them down! 316: Defense Down = + Lowers the defense of one enemy. Good when going one-on-one. 317: Defense Off = + ![]() Lowers the defense of multiple enemies. Good when facing a group. 318: Defense Under = + Greatly lowers the defense of one enemy. Cut right through them! 319: Magic Down = + Lowers the magic defense of one enemy. Good when going one-on-one. 320: Magic Off = + Lowers the magic defense of multiple enemies. Good when facing a group. 321: Magic Under = + Greatly lowers the magic defense of one enemy. Cut them down! 322: Accuracy Down = + Lowers the accuracy of one enemy. Good when going one-on-one. 323: Accuracy Off = + Lowers the accuracy of multiple enemies. Good when facing a group. 324: Accuracy Under = + Greatly lowers the accuracy of one enemy. They won’t hit you now! 325: Betrayal = + Infects the mind of a single enemy, turning it to your side. 326: Mutiny = + Infects the minds of multiple enemies, turning them to your side. |
| "Getting a BA will set you up for success." -Ancient Proverb | |
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| Naggy | May 20 2011, 01:19 AM Post #4 |
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327: Uprising = + Infects the minds of many enemies, turning them to your side. 328: Ice Maiden = + Lowers the temperature rapidly, causing damage and freezing enemies. 329: Ice Queen = + ![]() Lowers the temperature rapidly in a wide area, maiming and freezing. 330: Ice Goddess = + Lowers the temperature rapidly in a vast area, maiming and freezing. 331: Virus = + Lowers the status of a single enemy. Transmits to others by touch. 332: Plague = + Lowers the status of multiple enemies. Passed on to others by touch. 333: Epidemic = + Lowers the status of multiple enemies. Creates an epidemic. 334: Peace Call = + Pacifies an enemy unit – they lose their desire to attack. 335: Peace Chant = + Pacifies multiple enemy units. They won’t fight back! 336: Peace Song = + ![]() Ultimate peaceful magic that calms the raging beasts. 337: Sleep Call = + Sends one unit off to sleep. Not the best thing to do during battle! 338: Sleep Chant = + Sends multiple units off into a deep sleep. Hold up your enemies! 339: Sleep Song = + ![]() The ultimate sleep magic, sends one enemy off into a coma! 340: Vile Poison = + Infects one enemy unit with deadly HP-sapping poison. 341: Poison Smog = + Infects multiple enemies with deadly poison. Magic is the only cure. 342: Vile Smog = + Infects multiple enemies with deadly poison. This could wipe out a town! 343: Fire King = + + ![]() A mighty Trio Rune, the ultimate fire ball attack. 344: Ice King = + + A mighty Trio Rune, the ultimate ice shard attack. 345: Wind King = + + A mighty Trio Rune, the ultimate wind blade attack. 346: Earth King = + + A mighty Trio Rune, the encircling walls of earth. 347: Life King = + + A mighty Trio Rune, it restores the HP of the target. 348: Dark King = + + A mighty Trio Rune, it curses the status of the target. 349: Final Fire = + + ![]() A long-lost Trio Rune. Causes a great flaming explosion in a set area. 350: Final Ice = + + A long-lost Trio Rune. Causes a mighty water explosion in a set area. 351: Final Storm = + + A long-lost Trio Rune. Causes a mighty wind explosion in a set area. 352: Final Rumble = + + A long-lost Trio Rune. Causes a mighty earth explosion in a set area. 353: Final Shine = + + A long-lost Trio Rune. Causes a mighty light explosion in a set area. 354: Final Dark = + + ![]() A long-lost Trio Rune. Causes a mighty dark explosion in a set area. 355: Earth Explode = + + Warms an area, turning ground to magma and ice to shallows. 356: Frozen Time = + + ![]() Lowers the temperature across the entire field, freezing enemies solid. 357: Flight = + + Wind magic that moves you with speed to an accessible location. 358: Big Drop = + + Drops a massive boulder onto the target area. This is going to hurt! 359: High Bless = + + Creates a zone that boosts ally status. Positioning is the key! 360: Evil Bless = + + ![]() Creates a zone that lowers enemy status. Lure them in! 361: Fire Dance = + + Imbues the wand with fire magic to smash an enemy. Touch your target. 362: Ice Dance = + + ![]() Imbues the wand with ice magic to smash an enemy. Touch your target. 363: Wind Dance = + + Imbues the wand with wind magic to smash an enemy. Touch your target. 364: Earth Dance = + + ![]() Imbues wand with earth magic to smash an enemy. Touch your target. 365: Light Dance = + + ![]() Imbues wand with light magic to smash an enemy. Touch your target. 366: Dark Dance = + + Imbues the wand with dark magic to smash an enemy. Touch your target. 367: The Berserk = + + ![]() Drives allies inside the target area berserk. Set off the flames of hatred. 368: Flood = + + Summons a mammoth flood. Touch the screen to activate, then swim! 369: Wind Lord = + + Unleashes blades of wind in all directions. A mighty beast of wind! 370: Barrier = + + ![]() Makes a single ally invincible, but stops them from moving. 371: Fairy Trick = + + ![]() Bends light and hides a unit from enemy eyes. Touch one unit. 372: Life Shine = + + Absorbs HP from all enemies and gives them to the user or an ally. 373: Last Rage = + + The last resort! Turns all allies into raging berserkers. 374: Winter Wall = + + A mighty Trio Rune that forms walls of ice around the target area. 375: Gather = + + Uses the power of the wind to draw all units close to the user. 376: Invincible = + + Makes multiple allies invincible but stops them from moving. 377: Hidden Veil = + + Hides allies within a circle from enemy sight. Great for hide-and-seek. 378: Big Brawl = + + Turns both allies and enemies into berserkers. Let the chaos ensure! 379: Death Gamble = + + Unleash a terrifying array of spells upon one unlucky unit! 380: Water Lord = + + Unleashes bubbles in all directions. A mighty beast of water! 381: Clip Wings = + + ![]() Powerful magic that only works on flying units. 382: Falling Sky = + + Summons a horde of meteorites that drop onto the target area. 383: Life Thread = + + Heals the target unit but reduces the HP of other allies. 384: Death Rain = + + A black rain falls and damages all it touches. Wide-spread and powerful! 385: Death Bullet = + + Unleashes a powerful magic missile, smashing enemies to pieces. 386: Big Freeze = + + A powerful combination that freezes enemies and crushes them with ice. 387: Free Lift = + + Tosses enemy units into the air and then smashes them back to the ground. 388: Insane Rock = + + A massive quake that affects all ground units. No effect on flyers. 389: Love Song = + + Activates a circle of benevolent rain which restores HP. 390: Gold Song = + + Causes all units on the field to fall into a deep peaceful sleep. 391: Blaze God = + + ![]() Summons a blazing Elder Dragon to heat things up… 392: Ice God = + + Summons an icy Elder Dragon to cool things down… 393: Sky God = + + ![]() Summons a blustery Elder Dragon to blow enemies away… 394: Stone God = + + Summons a craggy Elder Dragon to crush your enemies… 395: Flash God = + + ![]() Summons a shining Elder Dragon to bring back peace… 396: Dark God = + + ![]() Summons a shady Elder Dragon to blanket your enemies in darkness... |
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